
There's text all over nearly every image pointing out important things. I might try to fix that at some point but I'm not sure it's really possible. Do I actually attack or do I just build a few defensive walls and focus all my building on the tower.Disclaimer the First: This is an image heavy guide and they're all large. These style games allow for all kinds of choices. The game needs to be able to measure the size of houses or walls or whatever and run a timer and/or keep a count to trigger end game conditions. Harvest the most crops/pigs/cows/bats/berries Modes in this genre could be:īuild the largest building/highest tower/etcĬreate the most archers/swordsmen/farmers Either build to X height or at the end of X minutes whoever has the highest tower wins. Modes in this genre could be:Īnother genre of combat games is “Race” games, and again they either have a “point” limit or a time limit. Games can be played to a point value or time limit. Points are awarded for how long you hold each building.

For instance, Domination: Key points or building on a map change to the players color when he controls them. Combat style games would involve combat (of course) but with goals.

Of course the Devs have said that there would be this mode and a “peaceful” mode as well.īut I’m also thinking more long term. I want to be able to play survival Stonehearth, and I want it to be balanced so that I always have to be working to survive. Not all of us here are going to be modding gods.ĭash has a point. I want there to be a constant danger of having everything unravel, or having a monster swarm eat everyone.Įdit: I mention vanilla Stonehearth because I noticed 90% of the time when a thread like this comes up people say “It will be moddable you know”, which I feel is a cop-out answer. Not get to a point where I can yawn and sit back and let the game play itself. I should constantly be striving towards improving. And even if I spend hours, or days building up my city, I don’t EVER want to have an “unbreakable” city. If you don’t set things up right, you SHOULD die off within the first halfhour or so for not planning sufficiently, or for setting your city up right next to an ogre camp or in a haunted forest or whatnot. So these are mine, what are the things you don’t want and hopefully some of these answers will be useful to the developers and could stop them from making terrible mistakes that will surely ruin the whole game (like some larger game developers, not mentioning any names), though I’m sure that wont happen.įirst, I agree I don’t want to see caps on unit types on Stonehearth, I wan’t as much freedom as possible in choosing.īut the main thing I DO NOT want to see in VANILLA Stonehearth, is it being TOO easy, or TOO relaxing/casual. Gaining new citizens should be quite quick so as to get things up and running so you always have new things to be doing. I am not saying the game should be easy, getting a city up and running should be a struggle but I don’t want to have to spend hours watching my citizens gather up food as this just isn’t fun. Secondly, how quickly we gain and how fast we lose citizens I don’t want to have to spend 5 hours playing before I get my first new citizen and I also don’t want them to be killed off after 10 mins. This also applies to overall population don’t cap populations too low, a city with 25 people isn’t a city. This would really reduce the level of freedom in making a city the way you want it to be and make everyone’s city feel very similar as everyone is capped on how many of each class they can have, this would also effectively put a stop to almost all progression at some stage in the game. So for you what would be a bad addition to the game or some change or game play mechanic that you wouldn’t enjoy or want?įor me I can think 2 things that I wouldn’t like to see.įirstly, if they limited the amount of classes you could have at a time such as only allowing you to have 3 animal tamers at any one time. However, not so much about what people don’t want to see, this is something that could be just as useful to the developers during development as what people want to have. There has been a lot of discussions about what people would like to see in the game and what they like so far.
